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It sounds weird, but it soon feels surprisingly natural – although some people find VR more nauseous than others, so you might have to ease yourself in. Your task in the main game mode, Power Slam, is to score ‘goals’ by leaping through a ring at the top of the arena – but to earn that right you first need to score enough points by shooting the opposing team’s mechs and collecting the tokens they drop.Ĭontrols are basically standard FPS-style, but you aim and turn using your head. In RIGS, 6-8 players are split into two teams, before selecting and strapping into a mech, and launching into the arena. It’s also a great showcase for Sony’s headset, thanks to chunky, colourful art and frenetic multiplayer battles. RIGS is a first-person, mech-based mixture of deathmatch and future-sport that’s exclusive to PSVR. Sure, the deliberately clunky controls feel restrictive when you’re trying to dodge attacks, but at all other times the VR experience – including a cleverly thought-through input system where the right stick turns you in 30-degree intervals as you freely look around – is incredibly immersive, and utterly scary. In first person, every room feels constrictive, with overflowing detritus and ruined furniture blocking your path.
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What’s more, while the Baker plantation might not be as sprawling in Res 7 as the original game’s Spencer mansion, it feels plenty big enough when its crazed residents are pursuing you in VR. Keep your closest teddy to hand: gaming’s original scare-fest is back – and suitably terrifying in VR.Īnother gasp-inducing surprise of PlayStation’s E3 2016 press conference, the pant-wetting trailer gave plenty of journalists nightmares – and it turns out that was all just a teaser for the terror of Resident Evil 7.Ī tight field of view, plodding movement speed and a game world packed full of incidental (and gross) detail leave you constantly on edge, wondering if the next enemy is going to appear in front, above, below or behind you.
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